We’ve saved the scariest for last… for, um, no particular reason. After speaking to the youngster staring at the sea in Big Wave Beach, if you return to the Trainer’s School during the night, you can trigger a lengthy sidequest. From the entrance, there should be a little girl and her Drifloon. Talk to her and you can choose a mystery to solve.
Mystery 1: First approach the entrance to the school building. After that, you’ll be lead to check out the incinerator along the east side of the building. Poke your nose into things and you’ll be met with a battle.
Youth Athlete Deedra
Just a simple Growlithe. You can show it who’s boss with a Water, Ground or Rock-type. In case you missed it, you can catch and befriend a Growlithe of your own by exploring the tall grass in the northern half of Route 2.
Mystery 2: Enter the school building and go up the stairs to the very top floor. As you start to head west, you’ll hear a distressing sound coming from the lower floors. When prompted, run west and inspect the left-most locker.
Mystery 3: Enter the building again, but this time go up the stairs once. On the second floor, go inside the first room to the left. After you regain control, simply try to leave via the door.
Mystery 4: Once again, you need to be in the building. Go up the stairs. When prompted, go back downstairs. Next, head west along the corridor until you spot the noticeboard. Four shiny spots will appear at the far corners of the corridor. Touch them in this order: bottom-left, top-left, bottom-right, top-right.
If successful, you’ll be told to go downstairs. Whereupon you’ll be ambushed by a wild Gastly. This ghoul is Level 19, which is surprisingly high. If you didn’t catch a Gastly back in Hau’oli Cemetery and/or you’re lacking a strong party member, you could consider catching it.
Mystery 5: Head back into the school building and make your way to the top-most floor. To the left of the stairs is a mini-library. Inspect the book protruding near the corner and read its contents. Once you’ve finished, a wild Drifloon will attack. Again, it’s Level 19; catch it if you want.
Mystery 6: Return inside the building, then head inside the classroom on the next floor, towards the far west of the corridor. After entering, talk to all the schoolchildren, then once you’re done, speak to the teacher at the back of the classroom.
Mystery 7: You don’t have to do anything!
Solve all 7 mysteries and you’ll receive a pair of Wise Glasses. We think it’s wise to make a hasty retreat! Also, if you report back to the youngster in Big Wave Beach who gave you the tip in the first place, you’ll receive a Hyper Potion. What!? That’s not enough to make up for the psychological damage we had to suffer!