Once again, leave your room to see how your Mom’s doing. Before long, the doorbell will ring and another familiar face–Sophocles–comes to visit. After he’s calmed down, he’ll explain that Festival Plaza has been invaded by an unknown organization and requests–or rather, demands–your help to fix the situation. Well, here we go…
After agreeing to help, you’ll be led inside the central castle. Unfortunately, the invaders have disabled the ability to fight with the Pokémon in your team, so you’ll need to search for another way to stop them. Approach the Battle Agency reception desk towards the east and speak to the female Grunt standing next to it.
Return to Sophocles and let him know your smart idea. He’ll reactivate the Battle Agency for you. Speak to the lady behind the reception desk and select “Challenge” to get started. If you’ve already battled in the Battle Agency before, the rest should be pretty straight forward. But if it’s your first time, don’t panic as we’ll slowly lead you along.
To participate in the Battle Agency, you must have a team of three borrowed Pokémon–one chosen yourself and one each from two other Pokémon trainers. If necessary, select “Choose Pokémon” from the menu. This will allow you to choose one of the three borrowed Pokémon shown in the display behind the desk.
Similarly, select “Ask Trainers to join your team” to seek the help of two other trainers met via Local or Internet communications. Or if you haven’t met any other trainers, the game will generate two “festival fans” who fulfil the same role. After making your preparations, you’ll be transported to the Battle Agency stadium.
On this occasion, you’ll be battling a single trainer, but normally you’ll need to defeat three trainers in a row.
Team Rainbow Rocket Grunt
First up may be Golbat, a Pokémon that you ought to be familiar with from the main story. This time however, chances are both of your Pokémon will be Level 50, so you’ll be fighting on equal footing. Obviously, exploit its weaknesses to Electric, Rock, Ice and Psychic if possible. Watch out for its Toxic, which puts a timer on your Pokémon.
Next up can be Arbok, a pure Poison-type. Psychic-types are again fantastic, as are Ground-types. If you’re lucky to have any Steel-types, you can attempt to wall Arbok as well. Finally, we have a Kantonian Raticate. Fighting-types are ideal; otherwise it’s just a weak Normal-type so hit it with whatever you’ve got.
Triumph against the unruly invader and you’ll be brought back to the central castle. Before things get too hairy, Sophocles pulls through and restores Festival Plaza to normal working order. Except the interior and exterior still looks like Team Rainbow Rocket’s castle, which isn’t a bad thing per se.
But if you feel like the appearance is too gaudy for your tastes, you’ll have to work hard to earn enough FC to reach Rank 50, whereupon you’ll unlock the ability to change your plaza’s theme. Anyway, you’ll also receive an Eject Button from Sophocles. After that, Sophocles will accompany you back home.
Upon your return, something on the TV catches your attention. Uh oh, it looks like the takeover of Festival Plaza was merely the beginning. After witnessing that chaotic scene, Lillie will come rushing straight to your house to let you know her intentions. Once she’s gone, you’re free to ponder your next move.
What To Do Next?
Naturally, your first instinct would be to hurry to Aether Paradise to see how Lillie’s faring and to deal with the machinations of Team Rainbow Rocket. Which is a fine path to take. At the same time, don’t feel obliged to rush straight into danger. In typical RPG fashion, the bad guys will be waiting for you, no matter how long you take.
Therefore, you could use this chance to explore the areas of Alola you’ve yet to visit–specifically the eastern half of Poni Island. Or you could go back to areas you’ve already visited to say “hello” to old friends and see how they’re doing. In other words, you can tackle the postgame in whichever order you feel like.