Pokémon Encounters - Tall Grass
Pokémon Encounters - Special Spots
|Poison||Shaking grass (50%)|
|Fighting||Shaking grass (30%)|
|Normal||Shaking grass (15%)|
|Psychic||Shaking grass (5%)|
In case it wasn’t obvious, this is your last chance to catch and train some Pokémon before attempting your first island trial. From the entrance, start by following the dirt path north past the “Route 2” sign. The gentleman to the left will kindly inform you about aggressive Pokémon in the tall grass. On occasions, you may find dark, shaking patches grass within the tall grass.
Get too close and these patches will chase after you, triggering a wild Pokémon battle. Whoa! The neat thing is that after defeating these Pokémon, there’s a good chance they’ll drop their held item on the floor.
If this happens, you’ll hear a “plonk” sound effect and a shiny item will appear next to where you fought the Pokémon. For instance, may drop a Poison Barb. Anyway, moving on, walk up to the Pokémon trainer at the base of the hill. There’s no way to get past without a good old fashioned battle!
Having conquered the first trainer of this route, go up the slope just ahead. At the top, there’s a pile of boulders to the left and a grassy path towards the right. The path to the right leads to Hau’oli Cemetery. Before going that way, continue up towards the young kid looking for a piece of action.
Young kids really shouldn’t be playing with Ghost Pokémon… especially not one that may spirit them away forever. Normal-type Pokémon should watch out as their Normal-type moves will do no damage. users should avoid using Leafage as well due to the Flying Type. The best Types are Electric or Dark.
Once you’ve saved the child from certain doom, continue towards the broken crossroad. Start by visiting the house towards the east. Before going inside, check the wall to the left of the front door to find Totem Sticker #013. Inside, inspect the fridge in the bottom-right corner for Totem Sticker #014.
Back outside, head a few paces south-east from the house, then follow the incline south, through the strips of tall grass. After the second strip of tall grass and just before the ledge drop, there’s a Heal Ball waiting to be loved. Jump over the ledge, then go east, past the cemetery signpost.