Pokémon: Ultra Sun & Moon

Hala's Grand Trial

By
Vincent Lau

Upon your arrival in Iki Town, Kukui and the others will be waiting there for you. Up ahead, by the stairs to the upper half of town is the island kahuna himself, Hala. As Kukui kindly pointed out, Hala specializes in the Fighting-type, so your best friends here will be Flying, Psychic or Fairy-types.

Once you’re ready to begin the greatest battle Melemele Island has seen, talk to Hala and he’ll get everything set up for you. If any of your Pokémon were hurt along the way, they will be magically healed before the battle begins. That said, if you need to make any last minute changes, now’s your chance.

Island Kahuna Hala

Pokémon Level Type
Machop 15 Fighting
Makuhita 15 Fighting
Crabrawler 16 Fighting

Hala’s Pokémon are all rugged Fighting-types, so hopefully you took our advice and brought along some Flying, Psychic and/or Fairy-types. Conveniently enough, the Hawlucha we recommended for the Verdant Cavern trial will also excel here, since it’s part Flying. Ghosts are excellent too, since they are immune to two of Hala’s Pokémon.

The battle begins with Hala sending out his Machop. Don’t be fooled by its small size, if allowed to set up with Focus Energy, Machop can cause some serious damage with its Karate Chop. Slam it hard and fast, ideally with super-effective Pokémon, before it has a chance to wreak havoc.

Next, Hala may send out Makuhita. This tiny sumo wrestler loves to use Fake Out to score a free hit and break your concentration. If possible, use a battle item like an X Attack, X Defense or a Roto Boost so you don’t end up wasting a turn. For annoyance, it can use Sand Attack to lower your Accuracy.

Finally, Hala’s last line of defense is Crabrawler. This battle-hardened crab can use Power-Up Punch to simultaneously deal damage and raise its Attack, and can use the Fighting Z-Move too. More than ever, Pokémon that can resist Fighting are strongly recommended. Ghost Pokémon should be benched since it knows Pursuit.

Furthermore, to aid you in your adventure, Hala will hand you a precious Ride Pager, as well as Tauros Charge as a Ride Pokémon option.

(1 of 2) False Swipe keeps you from making accidental KOs!

False Swipe keeps you from making accidental KOs! (left), (right)

During the excitement, Ilima pops in to make a recommendation to visit the newly-opened Alola Photo Club in Hau’oli City. Kukui isn’t a cheapskate either and rewards you with TM54 False Swipe. This handy move always leaves an opponent with at least 1 HP, making it fantastic for weakening and capturing Pokémon.

It won’t work on Ghost-types though, unless you use Foresight or Odour Sleuth, or a move that changes the opponent’s type. Finally, Hau’s “gift” to you is an announcement that the Hau’oli City Shopping Mall is now open. After the commotion is finally over, you’re free to leave this island for the next.

Before that though, head for the lower half of town and make your way (back) to the south-west house. Open your Ride Pager and choose to ride Tauros. Near the bottom-right corner of the house is a small pile of boulders. Hold the B button and dash straight into the boulders to break them. Afterwards grab Totem Sticker #001 on the wall.

Guide Information

  • Publisher
    Nintendo
  • Platforms
    3DS
  • Genre
    RPG
  • Guide Release
    23 December 2017
  • Last Updated
    4 March 2021
    Version History
  • Guide Author
    Vincent Lau, Cassie Sun

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