Battle Format is done similarly to Single Battle mode in Battle Tree, with a few twists. After you’ve doned your fancy sunglasses, you’ll take to the stage and fight a random generated opponent using Pokemon from the same database as you.
They will be at the same level as your Pokemon. If you are at grade 50, you both will be at Level 100, and if you don’t have allies at the same grade as you, the battle might become an instant loss.
Battles are done in sets of three. You do have the opportunity to save and take a break if you don’t have time or are getting tired. In between each battle, your Pokemon will also be fully healed. Win all three and you have won the round.
If you win enough rounds, your grade may go up. As your grade goes up, it takes more and more rounds to go up a grade. At first you will only need to win one round of three to reach the next grade, but past grade 40 it will take five rounds to go up one grade.
You also win a hefty amount of FC. If you only win one round then you’ll only get 20 FC at Grade 0, but winning all three rounds at Grade 0 gets you 200 FC. As you can see, it’s very easy to use Battle Agency to quickly rack up FC to rank up and use the Festival Plaza facilities. For example, you can use Rare Kitchens to level up your Pokemon quickly.
At the highest grade, you can get 270 FC for winning one round, 565 FC for winning two rounds, and 935 FC for winning three rounds!
Additionally, past certain grades there will be default weather conditions on that could hurt or hamper your team. It is a random chance so make sure you’re prepared for it! The weather conditions that get unlocked past certain grades all stack on top of each other, so by the time you’re at top grade there’s a lot of things that could happen.
|Grade Level||Weather Conditions|
|21+||Electric Terrain, Misty Terrain|
|31+||Grassy Terrain, Psychic Terrain|
|41+||Harsh Sunlight, Heavy Rain, Strong Wind|
Harsh sunlight, heavy rain, and strong winds are all effects generated by Primal Reversion , Primal Reversion , and Mega , respectively. Harsh sunlight and heavy rain will completely negate all water and fire moves, respectively. Neither can be overwritten by weather-changing moves or Abilities.
Strong Wind, on the other hand, will cause any moves super-effective against Flying-type Pokemon to hit for neutral damage instead. No weather-changing moves and all weather-changing abilities except for Desolate Sand and Primordial Seal will fail. Cloud Nine and Air Lock abilities can negate all three effects.