The final mission of this chapter is a simple one that serves more as a story beat than an acutal mission. There is a Gold Medal tied to this however and it’s a timed one so you’ll need to skip all cutscenes if you wish to nab this easy Gold Medal. It’s highly recommended to attempt this on a replay so you don’t miss out on the events that happen.
Make your way over to Blackwater at long last and head to the bank to meet with Mr Geddes man, Ansel Atherton. Skip the cutscene and when you regain control, you’ll need to head over to the site of Beecher’s Hope to begin the next part of the mission.
Upon reaching the shack that stands at Beecher’s Hope, you’ll encounter a group of squatters who attempt to antagonize you. Forego any violence and hand over $10 to resolve the situation quickly and John will automatically return to the bank. Upon skipping the next cutscene, you’ll need to ride with Uncle back to Beecher’s Hope. Gallop as fast as you can out of Blackwater and once you reach the open plains, ignore the path and gallop straight at the direction of the marker to get there in good time.