This is a guide for the Mysterious Raider boss fight found in the Pentelas region in Chapter 3 of Xenoblade Chronicles 3.
How to Beat the Mysterious Raider
As you pass through the High Maktha Wildwood, you’ll be ambushed by a Levnis that the party has never seen before, and one that has combat capabilities far above some of the other Levnis you have come across. This will also begin the Standard Quest, Imminent Illusion which is to simply defeat the Mysterious Raider.
The good news here is that you only need to take the Mysterious Raider down to 3/4 of its HP before it decides to flee the battle. Additionally, it being a single enemy gives you the advantage on numbers. Still, there are some Arts that you’ll want to be aware of and you can learn more about them below:
- Fatal Bite: A swift swipe at a single target inflicting light to moderate damage.
- Seventh Edge: The Mysterious Raider will spin in the air, dealing multiple hits to a single target that can deal moderate to major damage depending on how many hits connect.
- Tyrant Cross: The Mysterious Raider charges and then leaps at a single target, dealing moderate damage and inflicting Shackle Blocking.
- Hundred Shells: The Mysterious Raider will swing at a single target, dealing major damage.
- Fury Reaper: The Mysterious Raider will chop a single target, dealing moderate damage.
As you can see, the Mysterious Raider has plenty of Arts available to it and things can get hairy if you’re not careful, so don’t take the fact that you don’t need to fully defeat your adversary for granted. The largest threat here is Tyrant Cross as not only will it deal moderate damage to the target (which is usually your Tank), it will also inflict Shackle Blocking so if you’re using any Tanks that rely on that, you’re going to then take much more damage from all of its other Arts.
Additionally, due to the fact that you only need to inflict a certain amount of damage to the Mysterious Raider before it flees, it tends to chain a lot of its Arts together, meaning the damage can add up. With that in mind, don’t hold back, make use of Interlink at Level 1 or 2 instead of saving up for Level 3 and make use of any combos that you have available to you, if you time it right, you can knock it out of its Arts.
This battle is merely a taster of what these new enemies can do, and you’ll encounter them later in your adventure as optional battles related to a future Hero. The Quest, Imminent Illusion, will complete after it flees too, causing the gang to ponder on just what that was and continue their journey.