Travel in a north-westerly direction from Grapp Keep and before long you’ll encounter a peculiar building with an upside down pyramid at its top–this is Starkfort, Lair of the Swordbearers. Reckless as it may be, Tiz has come to the enemy’s base to rescue Egil the canary boy. His plan? To go through the front door.
Just outside the stronghold, inspect the corner left of the entrance for an Earth Drum and the bottom-left corner on the right side for a piece of Stardust. On the right side, the Adventurer is ready to peddle his wares and save your game.
Note: To the right of the Adventurer is an elderly travelling merchant with a bunch of fresh goods. Grab some Level 4 Black Magic or Time Magic scrolls if you desire; also check out the Black Robe (boosts Intelligence), Headband and Power Sash (boosts Strength).
Storming The Stronghold
Inside the stronghold, on the first floor, you’ll find chests in the bottom-left corner (500 pg) and to the right (Hi-Potion). Pass the halfway point and an event will occur; Ringabel will study his journal and suggest that the party head right to save time. Do as the man says and you’ll find stairs leading up in the top-right corner.
Upstairs, on the second floor, there’s chest nearby containing an Ice Brand. Continue along the remaining path and, at the end, the party will stumble upon Egil, who’s somehow managed to shake off his captors. One of Egil’s remarks, about the fire vestal, puzzles the gang, but the boy is too exhausted from his ordeal to continue.
Take Egil safely back to Hartschild and Tiz will decide to leave Egil at the Goodman’s residence. When Egil awakens, however, he panics and flees the residence. Outside in town, head for the bottom-left corner, where the long stairs lead down, to find him. Apparently Egil knows of a way into the Temple of Fire via the Mythril Mines.
The next day, Tiz and company leave Egil in Eleanor’s care and make for the Mythril Mines to seek the hidden passage that Egil described. Approach the mine entrance and Egil will come running in front of the party, with a bunch of Black Blades chasing behind… Crush the Black Blade, Black Axefighter and Black Pikeman like you did in the mines.
Egil reveals that only he can open the secret passage and, after some dispute, the party agree to bring him along. Carefully return to the north-most area of basement level 2, where the Adventurer is located. Approach the door at the end and Egil will show off his moves, unlocking the door and revealing the fiery passage leading further in.
|Spiked Shield||3700||Increases Physical Attack|
|Mage’s Hat||1500||Increases Intelligence|
|Black Robe||6000||Increases Intelligence|
|Power Sash||2400||Increases Strength|
|Giant’s Gloves||1500||Sacrifices Dexterity for Strength|
|Power Bracers||4000||Increases Strength|
|Potion||20||Restores 150 HP|
|Hi-Potion||150||Restores 500 HP|
|Phoenix Down||100||Revives from K.O.|
|Ether||1000||Restores 40 MP|
|Eye Drops||20||Cures Blind|
|Echo Herbs||25||Cures Silence|
|Wakeup Bell||50||Cures Sleep|
|Remedy||500||Cures a variety of status ailments|
|Teleport Stone||100||Return to dungeon entrance|
|Drain||1600||Drain HP from enemy|
|Aspir||1600||Drain MP from enemy|
|Fear||1600||May inflict Fear on enemy|
|Hastega||1600||Increases party’s Speed|
|Veilga||1600||Increases party’s Evade|
|Comet||1600||Random non-elemental damage|