|20||Sweets||Meat, crowds, getting lost|
The heroine of the game. The Vestal of Wind–one of the four sacred maidens duty-bound is to watch over the crystals. She originally resided at the Temple of Wind, but after the Wind Crystal was corrupted, she fled across the sea to the Kingdom of Caldisla.
By a twist of fate, she met with Tiz, while surveying the damage caused by the Great Chasm. For some reason, she was pursued by soldiers from Eternia, a militant nation to the north. Afterwards, with Tiz’s help, she ventured on a quest to restore the crystals.
Upon first glance, Agnes is polite and reserved, keeping in line with people’s expectations of the Vestal of Wind. During casual conversations, it becomes apparent that she’s lived a sheltered life. She also has a terrible sense of direction.