From here, the ante is upped as the number of enemies in battle increases slightly. The first battle inside the ravine will teach you about the Brave and Default system; read and follow the instructions carefully because–if you couldn’t tell from the game’s title–this system is crucial to the game!
Brave and Default
To start with, try using Brave to increase the number of times you can attack; choose the Brave option once and instead of once per turn, you can attack twice per turn. However, you’ve used up one turn from the future, so you won’t be able to act the next turn, leaving you vulnerable to attack…
Next, try using Default to store up attacks. Choose Default and you’ll forfeit a turn, but you’ll take reduced damage and you’ll increase your BP (Brave Points) by 1. Now if you choose the Brave option once and attack twice, you won’t be left vulnerable for a turn because you have a spare turn to consume!
If all of this just goes over your head, just try playing around with the Brave and Default commands and you should get the hang of it before long–the main thing you may be left wondering is what’s the point of these commands? Why not just attack normally, once per turn?
Firstly, say, you know you can defeat an enemy in three turns. If you attack once per turn, you’re giving the enemy up to three chances to attack you. However if you Brave three or four times and then attack three or four times in one turn, you’ll only get attacked once or even not at all!
Trouble is, if you miscalculate and the enemy is still alive at the end, you’ll be vulnerable for a good number of turns, which can spell doom. So it’s very high risk, high reward, this Brave lark…
Secondly, what happens if you know the enemy is tough and won’t go down until several turns? There’s certainly no point spamming Brave at the beginning because you won’t kill the enemy. What about attacking once per turn? Is there a better method?
Well, you could use the Default command for three turns until you’ve reached max BP (3), then unleash all the attacks in one go with Brave. During the time you’re Defaulting, the enemy will still attack you ever turn, but for three turns you’ll receive reduced damage, which is better than receiving full damage for three turns!
Ravine Trail and Climb
Enemy Tips: During your hiking trip, you’ll probably be beset by the local goblins. If there are two goblins, Default the first turn, then on the second turn unleash two attacks on one goblin. If the goblin dies, spam Brave (three or four times) to kill the remaining one; if it survives, use a normal attack to finish it
Otherwise, just spam Brave if there’s only one goblin. Watch out that enemies can use Brave and Default too–the worse scenario is when you get caught in a flurry of enemy attacks.
Once out of the battlefield, follow the narrow ravine trail left. If you check the bottom screen, you may notice the map is mostly empty to begin with; it will get filled in as you travel the dungeon, to keep you in suspense. Where there’s a fork, follow the bottom path to grab a chest containing a Potion. Next, follow the above path to reach the next area.
In the second screen, you’ll be at the ravine climb. Here, continue heading left, while cutting through the pesky goblins. Before long, there will be a fork in the path; go backwards along the bottom path to grab a chest containing 200 pg. From here, continue left all the way along the narrow climb to reach the next screen.
You’ll arrive at the vista for the third and final screen. Make your way ever leftwards to find the ever-cheerful Adventurer standing before the exit; speak to him to save the game. You will also receive the Strange Hourglass, which allows you to activate Bravely Second in battle.
The game will teach you abou Bravely Second and Sleep Points. This feature bothers some players, as you can buy Sleep Points (required for using Bravely Second) using real money. However, at no point in the game are you required to do this.
Bravely Second: You can build up SP (Sleep Points) by leaving your 3DS or 2DS with Bravely Default running in sleep mode (by closing the lid). For every eight hours you’ll earn 1 SP. In battle, you can trigger Bravely Second at any time by pressing START as long as you have 0 or positive SP.
Doing so will freeze time and allow you input a battle command, consuming 1 SP (if you use a command that costs BP, you will lose additional SP equal to the BP required). This is useful for emergency healing or felling enemies before your next turn arrives.
Tip: The secondary effect of Bravely Second is that you can break the game’s damage cap of 9999 damage. Combine Bravely Second with your strongest moves to really leave a mark on the enemy!