Before heading into the Holy Pillar, Airy will ask Tiz and company whether they’re fully prepared to proceed. The Holy Pillar is new territory for even Airy and anything could happen inside.
Say you’re ready and Grandship will plunge straight into the Holy Pillar, on its final voyage to cleanse darkness from the world. Bathed by the light of the Holy Pillar, Airy will meditate and gather the Holy Pillar’s light in her brooch. At this crucial moment, trouble hits the deck–in the form of Dark Knight Alternis Dim.
Boss: Alternis Dim
The Dark Knight uses Black Bane to do dark damage to the party or Dark Bane to do dark damage to a single target–both attacks will consume some of Alternis’s HP, but nothing to concern yourself with. Initially, fending off Alternis isn’t a difficult affair, as you have a variety of options before you.
You can use the Spiritmaster‘s Adaptation to have a party member absorb his dark attacks or nullify them with the Dark Shield from Everlast Tower (perfect for your healer). His all-physical attacks can also be countered with a Swordmaster with Nothing Ventured or Know Thine Enemy (though the latter won’t work against Black Bane).
Similarly, Ninjas can evade the Dark Knight’s attacks with Utsusemi and then mount a counter attack with Transience and the Red Mage‘s Turn Tables. If you’re taking heavy damage, use the Templar’s Rampart to protect each character from one hit.
Once Alternis drops below half HP, he will start using Minus Strike, which is a guaranteed K.O. so a Salve-maker ready to compound a Phoenix Down and Potion wouldn’t go amiss. You can also use the Ninja’s Kairai to make Alternis purposely attack somebody protected by Utsusemi or Rampart.
With Alternis out of the picture, the group don’t waste time and hurry back to the bridge to determine the situation. Has Airy succeeded in purging darkness from the realm? Find out after the break!