No.010 Blaster

Cost: 20 MP

Chapter 4 and earlier Chapter 5 and later
Cannot be learned Zwart (Twilight Ruins)

Has a 50% chance of causing Paralyze on each enemy. Paralyze is a very mean ailment, rendering the victim unable to act for a number of turns. While this ability won’t always work, it will be very crippling to the enemy if it does work.

No.011 Paralyzing Pollen

Cost: 12 MP

Chapter 4 and earlier Chapter 5 and later
Alraune (Florem region) Alraune (Dimension’s Hasp B6)

Attack one enemy; has a 75% chance of causing Paralyze. Has better odds than Blaster and does damage too, making it useful against lone enemies.

No.012 Fireball

Cost: 16 MP

Chapter 4 and earlier Chapter 5 and later
D’gon (Witherwood) D’gon (Dimension’s Hasp B7)

A Fire-element attack on one enemy that ignores the enemy’s Physical Defense. Effective against enemies with high (or even maximum) defense.

No.013 Bone Crush

Cost: 2 BP

Chapter 4 and earlier Chapter 5 and later
Cannot be learned Lester DeRosso (Vampire Castle), Skull Lancer (Eisenberg region)

A physical attack on all enemies that does damage equal to the enemy’s Maximum HP minus Current HP. Has no effect on bosses. If an enemy has less than 50% HP, that’s a guaranteed kill.

No.014 Withering Silence

Cost: 6 MP

Chapter 4 and earlier Chapter 5 and later
Cannot be learned Kobold (Caldisla region)

Attack one enemy; has a 75% chance of causing Silence. Doesn’t work on bosses. A fine way of shutting up enemy spell-casters.

No.015 Earthquake

Cost: 30 MP

Chapter 4 and earlier Chapter 5 and later
Soil Eater (Eisenberg region) Soil Eater (Dimension’s Hasp B5)

An Earth-element attack on all enemies that does 1.2 times damage. Good for battering enemies weak to Earth without a Time Mage) or the Earth Breaker axe.

No.016 Sandstorm

Cost: 20 MP

Chapter 4 and earlier Chapter 5 and later
Sand Worm (Harena region) Sand Worm (Dimension’s Hasp B2)

An Earth-element attack on all enemies that has a 50% chance to cause Blind on each enemy. Doesn’t work on bosses. Fantastic for enemy mobs; their attacks won’t be so dangerous if they keep missing!

No.017 Gastric Juices

Cost: 20 MP

Chapter 4 and earlier Chapter 5 and later
Gastric Worm (Everlast Tower) Gastric Worm (Dimension’s Hasp B8)

Attack all enemies and drop their Physical Defense by 25% for three turns. Useful against enemies immune to Fire; otherwise you’ll want to use Firestorm for its better fire-power.

No.018 Rock Storm

Cost: 16 MP

Chapter 4 and earlier Chapter 5 and later
Cannot be learned Megascolides (Everlast Tower)

An Earth-element attack on all enemies. The damage is nothing to write home about, but mobs weak to Earth won’t like it.

No.019 Toxic Whirl

Cost: 12 MP

Chapter 4 and earlier Chapter 5 and later
Cannot be learned Kaiser Cobra (Everlast Tower)

An attack that does 0.75 times damage to all enemies and has a 50% chance of causing Poison to each enemy. Damage is bad, but being able to Poison all is great (until your Black Mage learns Group-Cast All).

Guide Information

  • Publisher
    Square Enix
  • Platforms
    3DS
  • Genre
    RPG
  • Guide Release
    14 February 2014
  • Last Updated
    23 January 2021
    Version History
  • Guide Author
    Vincent Lau

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Welcome to the most comprehensive guide to the Final Fantasy-esque JRPG from RPG veterans Square-Enix. Inside our essential guide to the entire game we’re leaving no stone unturned as we show you:

  • A complete breakdown of the combat and game mechanics.
  • How to rebuild Norende in record time (for the very best upgrades).
  • All of the Jobs and the craziest combinations to destroy all enemies with.
  • How to conquer the main story (and get the true ending).
  • Easy-to-follow tricks to pummel every boss into the ground with!
  • Every single item, weapon or piece of armor in the game.
  • A complete enemy bestiary (and what items you can steal from them).
  • Killer tricks needed to beat all of the ultra-tough Nemeses bosses.
  • Exclusive 720p HD videos.

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