Head for the sage’s residence in Yulyana Woods and a familiar scene will unfold–that is, until the sage reveals he’s aware of the gang’s predicament. Next, he will ask Agnes to bring her most trusted ally with her to the depths of the Vestment Cave–after some thought, it’s Tiz who Agnes awards this honor.
When you’re ready, travel to the entrance of Vestment Cave; beyond, Ringabel and Edea will leave the party and you can’t exit the cave. You’d be wise to save before entering the cave, in case you run into any trouble.
Caution: With just two characters in your party, you may struggle against the cave monsters; we recommend turning off encounters until you get a full party again.
Enemy Tips: If you’re keen to battle, then godspeed. It helps if Agnes is a competent healer, while Tiz focuses on offense and defense. Have Tiz use Nothing Ventured paired with Counter Amp to dish out powerful counter attacks, while mitigating damage. This strategy works well against the Orc Zombies and Black Caits.
Lux Lanterns like to use Flash to cause Blind, so be sure to bring Blind protection (like the Silver Glasses) or Blindna to remove it. Specters are nasty, using Death Clutch to cause Doom and dealing hefty damage with their attacks–focus on felling them first. If necessary, cast powerful healing magic on the Orc Zombies or Specters to exorcise them.
Sage Yulyana will be waiting at the very end of the cave, where you battled the cave dragon near the beginning of the game. Approach the sage and he will discuss his wealth of knowledge to the duo, which includes a warning about misusing the crystals.
Annoyingly though, despite revealing much, the sage seems to be holding back some of his knowledge still. Regardless, our heroes got what they came here for–the repaired vestal garb–so it’s time to continue our (second) journey to awaken the crystals.