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Bravely Default
Strategy Guide

Author(s): Vincent Lau
First Published: 14-02-2014 / 00:00 GMT
Last Updated: 20-03-2018 / 09:04 GMT
Version: 1.0 (????) 25-09-2018 / 23:45 GMT

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Magic Spell List

Magic Spell List

Sword Magic

Sword Magic is essentially Black Magic attached to your weapon; it allows you to benefit from the effects of Black Magic, but without continuous MP consumption. So you can target elemental weaknesses or inflict the enemies with status ailments while you stab them. If you desire extra damage for your physical characters, give Sword Magic a good look.

Note : Sword Magic share the same spells (and thus scrolls) as Black Magic, except for Holy (White Magic) at Level 6.

Level 1

Required Job Level : Sword Fencer Level 1

Spell MP Purchasing Special Effect
Fire 5 200 Imbues weapon with a low-power Fire effect for ten turns, raising attack power
Blizzard 5 200 Imbues weapon with a low-power Water effect for ten turns, raising attack power
Thunder 5 200 Imbues weapon with a low-power Lightning effect for ten turns, raising attack power

Level 2

Required Job Level : Sword Fencer Level 2

Spell MP Purchasing Special Effect
Silence 5 400 Imbues weapon with a Silence effect for ten turns Each attack has a 75% chance to cause Silence
Poison 4 400 Imbues weapon with a Poison effect for ten turns Each attack has a 75% chance to cause Poison
Sleep 5 400 Imbues weapon with a Sleep effect for ten turns Each attack has a 75% chance to cause Sleep

Level 3

Required Job Level : Sword Fencer Level 4

Spell MP Purchasing Special Effect
Fira 15 800 Imbues weapon with a medium-power Fire effect for ten turns, raising attack power
Blizzara 15 800 Imbues weapon with a medium-power Water effect for ten turns, raising attack power
Thundara 15 800 Imbues weapon with a medium-power Lightning effect for ten turns, raising attack power

Level 4

Required Job Level : Sword Fencer Level 7

Spell MP Purchasing Special Effect
Drain 8 1600 Imbues weapon with a Drain effect for ten turns Each attack absorbs HP (lose HP against Undead)
Aspir 1 1600 Imbues weapon with a Drain effect for ten turns Each attack absorbs MP (lose MP against Undead)
Fear 5 1600 Imbues weapon with a Fear effect for ten turns Each attack has a 75% chance to cause Fear

Level 5

Required Job Level : Sword Fencer Level 9

Spell MP Purchasing Special Effect
Firaga 45 3200 Imbues weapon with a high-power Fire effect for ten turns, raising attack power
Blizzaga 45 3200 Imbues weapon with a high-power Water effect for ten turns, raising attack power
Thundaga 45 3200 Imbues weapon with a high-power Lightning effect for ten turns, raising attack power

Level 6

Required Job Level : Sword Fencer Level 12

Spell MP Purchasing Special Effect
Holy 80 6400 Imbues weapon with a high-power Light effect for ten turns, raising attack power
Dark 80 6400 Imbues weapon with a high-power Dark effect for ten turns, raising attack power
Death 15 6400 Imbues weapon with a Death effect for ten turns Each attack has a 75% chance to cause instant Death (Doesn't work on bosses)