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Bravely Default
Strategy Guide

Author(s): Vincent Lau
First Published: 14-02-2014 / 00:00 GMT
Last Updated: 20-03-2018 / 09:04 GMT
Version: 1.0 (????) 21-09-2018 / 03:02 GMT

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Weapons

Weapons

Staves

When healing matters, you’ll want a Staff for their boost to Mind, making your healing spells more effective. As weapons, Staves sit on the low end of the spectrum, with their poor Physical Attack and non-existent Magic Attack in case your healer wanted to double as a mage. At least you can boost their attack with Two-Handed, but other weapons will be superior still.

Note : All Staves have an Aim stat of 90 and do 25% more damage when attacking multiple enemies at once (unless noted).

Item P.ATK Purchasing Special Effect
Staff 2 10 Increases Mind by 1
Mythril Staff 11 600 Increases Mind by 2
Jade Crossier 15 1200 Increases Mind by 3
Staff of Life 22 12000 Increases Mind by 5 Triggers Cure (restore HP) when used as an item
Yggdrasil Staff 17 23000 Increases Mind by 7 Triggers Esuna (cure most ailments) when used as an item
Gale Staff 26 - Increases Mind by 6 Wind attacks do 20% more damage
Sage's Staff 16 1500 Increases Mind by 4 Triggers Raise (revive K.O.) when used as an item
Demon's Staff 30 - Increases Mind by 8 Weapon attacks do Dark damage
Item P.ATK Purchasing Special Effect
Oaken Pole 13 250 None
Simian Staff 11 300 Weapon attacks do double damage when targeting multiple enemies at once
Iron Pole 34 3000 None
Diamond Staff 38 9000 None