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The Legend of Zelda: Breath of the Wild
Strategy Guide

Author(s): Cassie Sun
First Published: 06-04-2018 / 00:00 GMT
Last Updated: 02-08-2018 / 15:16 GMT
Version: 1.0 (????) 25-09-2018 / 08:11 GMT

The Legend of Zelda: Breath of the Wild Strategy Guide Download PDF

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Great Plateau Region

Great Plateau Region

Oman Au Shrine

Fun fact, Oman Au Shrine is an anagram of Aonuma
Here is the specific location of the Oman Au Shrine

Oman Au Shrine: Magnesis Trial

The Oman Au Shrine is part of the main quest and is part of the requirement to obtain the Paraglider and leave the Great Plateau. As a result, this Shrine is one of four that are mandatory in the game.

If there's a pedestal there's bound to be something important
Magnesis will be the first of a few powers your Sheikah Slate will acquire.

There is a pedestal at the far end of the chamber to the left. Examine it and your Sheikah Slate will earn a new power: Magnesis.

To use Magnesis, simply press the L shoulder button. Then use the right analog stick to select your item. Magnesis only works on objects made of metal, and said objects will be tinted pink. Once your cursor moves over it, the object will be highlighted in yellow. You can then use the right analog stick to move the object around. Use the up and down buttons on the left directional pad to push the object away from you or pull it closer, respectively. Once you’ve messed around with Magnesis some, let’s start clearing this Shrine to see what the treasure is!

Use Magnesis to lift up one of the metal planks
and you will see a hidden hallway that will lead you deeper into the Shrine.

Once you’ve activated Magnesis you will see that the two metal slabs on the floor can be moved. Go ahead and pick them up and put them to the side to reveal a new hallway beneath you. Drop down into it.

The conspicuously different stone can be pulled away using Magnesis
The Guardian Scout has very little health so beat at it with what you have.

Drop down the hole and use Magnesis again to pull a metal block out of a wall of stone blocks. The wall will collapse, allowing you to climb up and over the wall. Behind the wall is an enemy that you will have to defeat: a Guardian Scout.

It may look intimidating but its only attack is a homing missile. Use whatever weapon you have in your arsenal to beat it down (such as a Bokoblin Club), as it has very little health. Don’t forget to pick up what it drops when you defeat it! Materials like Ancient Screw may seem to have little use now but you will want them for later.

No bridge?
No problem!

Cross the metal slab bridge in front of you to get to the next stone platform. There will not be another bridge to get you to the next platform. To solve this conundrum, use Magnesis again to move that metal slab over and create one.

Definitely make sure you grab this treasure chest
because the Bow is going to be one of your most necessary weapons.

As you arrive at the final platform and behold two giant metal doors, look to your left. A treasure chest awaits your plundering and it’s made of metal. Use your Magnesis to grab the treasure chest and then pull it closer to you. Open it up and you will obtain the Traveler’s Bow. Bows and arrows are invaluable to this game so don’t miss it! The Traveler’s Bow itself is not very powerful compared to what you can get later, but for the early game hold onto it.

Once you have pulled open the doors
this chamber will always mark the end of a Shrine's trial.

After you have pocketed your new bow, use Magnesis once more to pull open the double doors. You will have finally reached your destination. Examine the blue veil in front of you to initiate a strange cutscene.

Congratulations! You have completed your first Shrine
These Spirit Orbs will come in handy later.

As your reward for completing the shrine, you will obtain a Spirit Orb.