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The Legend of Zelda: Breath of the Wild
Strategy Guide

Author(s): Cassie Sun
First Published: 06-04-2018 / 00:00 GMT
Last Updated: 21-05-2020 / 17:59 GMT
Version: 1.0 (????) 03-06-2020 / 18:48 GMT

The Legend of Zelda: Breath of the Wild Guide

2 weeks ago · Guide Information · Version History

Great Plateau Region

Ja Baij Shrine

The shrine and its surrounding area is a safe zone from any Guardians Here is the location of the Ja Baij Shrine.

Ja Baij Shrine

As you can probably tell by the Trial name, this Shrine involves setting off a ton of explosions. The first room of this Shrine will play out similarly to the Magnesis Trial from before.

As usual you will need to activate the pedestal. You will be able to create two types of bombs, spherical and cube!

As usual you will need to inspect the pedestal, and you will earn what is a strong contender for the best Sheikah Slate power, and definitely the most fun! Now you can create and detonate Cube or Spherical Bombs! Cube Bombs are good for when you don't want the bomb to move, and Spherical Bombs are best to throw and are good all-purpose bombs.

The game will give you a brief tutorial on using Bombs Cracked walls like these are your cue that you can blow them up to reveal what they hide!

Once you have the Bomb power selected, press the L shoulder button to create a Bomb. Drop it with A or throw it with R shoulder button, and then press L shoulder to detonate it whenever you want. Since this is tied to your Sheikah Slate, you will have to wait for a short cooldown period, but now you have unlimited Bombs. Awesome!

Note: Bombs are a great way to kill enemies with very little health, like the red Bokoblins, without wasting weapons or arrows. You can then stock up an arsenal of basic, early-game weapons quickly and efficiently!

Use a Bomb to blast away the cracked wall in front of you. Be sure to stay a fair distance away, since if you're caught in the blast you will sustain heavy damage and could potentially die (don't say I didn't warn you).

Shrines will often have a treasure chest off the beaten path so it's worth your while to explore This is a fairly basic sword that will come in handy for when enemies get a bit bulkier.

Up ahead is a fork. Go to the right and Bomb the wall to reveal a Treasure Chest. Open it to grab a Traveler's Claymore, a great starting sword. How useful. Don't waste it on the red Bokoblins though. Save it for when you can finally leave the Great Plateau.

Just a small transition hall to get through A moving platform, straight out of Mario!

Go to the left side of the fork to proceed with the trial and climb the ladder. There will be a platform that floats back and forth. Ride it across and you will arrive in another chamber.

Don't worry, these machines won't hurt your health Don't forget to grab the second treasure chest in this trial!

This room is filled with all sorts of weird contraptions that pop in and out on timed intervals. Two of them appear to be bouncing a ball back and forth. This is meant to show you what these machines can do. They will launch anything in front of them a fixed distance away, including Bombs and you.

Start with the leftmost machine and stand in front of the block. The block will launch you into the air onto a platform with another Treasure Chest. Open it and grab the Amber. Drop down onto the floor and go back up the stairs to return to the start of the room.

A spherical Bomb will be best for this particular task Make sure you detonate the Bomb in mid-air at the right time!

Now go to the rightmost machine and climb the short staircase to stand on the platform next to it. There is a short pipe connecting it and the machine. When the machine is at rest, drop a Bomb down the pipe. The machine will then launch the Bomb into the air towards a cracked wall in the distance. Detonate the Bomb to blow up the stone wall, making the platform accessible.

We're almost to the end! Head over to the characteristic blue area to finish up the trial.

Go back down the stairs and then climb up the ladder to get onto the platform. Put a Bomb in front of the second cracked wall and you will finally reach the end of the trial.

Examine the blue veil and after the cutscene (you can skip by pressing X), you will receive your second Spirit Orb and be automatically taken back to the entrance of the shrine.

Guide Information

  • Publisher
  • Platforms
    Switch, Wii U
  • Genre
  • Guide Release
    6 April 2018
  • Last Updated
    21 May 2020
    Version History
  • Guide Author
    Cassie Sun

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