|Total Coins||Coins from Enemies|
The main goal of the 100-coin star in Tick Tock Clock is to not fall into the abyss and have to start over, since that is very possible and might cause a broken controller (please do not throw your controller). It’s extremely helpful to have time standing still for this, so you don’t have to contend with any moving parts. When you begin, go after the two Bob-Ombs and head behind you to open the yellow box for ten coins (12). While you’re in the area, jump up the turning platforms and collect all eight Red Coins (28). Return to the beginning of the course, then start going the normal way up the clock.
On the first rotating block, you will find two coins in the air (30). Jump over to the path along the wall, past the pendulum, and break open the yellow box for another three coins (33). Continue until you reach the mesh/cage area with the clock hand, where you will find another yellow box with three coins (36). The next coins you will find won’t be until you reach the pole you have to climb, which is a bit away from the previous one; you will find five coins there (41). Climb the pole and you’ll have two ways to go, either higher or to the area beyond the pole.
Go the latter way and while avoiding the Heave-Ho, open the two yellow boxes for three coins each (47). Keep going past the Heave-Ho and jump over to the thinner paths, where you will find the Blue Coin Block. Trigger it and quickly scurry back to the bigger platform to collect the seven Blue Coins (82). Carefully make your way back to the pole and jump up to the vertically-moving platform. If time is still, then you will need to line up a Side Somersault and Wall Jump to get to the platform above you, but you will need to do this blind, as you won’t be able to see it.
Once you get up there, keep climbing the clock until you reach the platform past the two rotating blocks. From here, you can jump on top of the cage, where there will be another yellow box with three coins (85). Carry on with the normal route and when you bypass the four moving bars under a cage, jump into the cage and break open the box for ten coins (95). Move over the conveyors and on the path there, you will encounter another three-coin yellow box (98). A little further up, past the two turning platforms, you should see a metal mesh platform in the middle of the clock.
Jump over to it and break the yellow box on it to get another ten coins (108). As you continue up the path, you will reach two triangular-shaped rotating platforms, then you’ll be in an area with another clock hand and a Keronpa Ball. There will be two yellow boxes here, one of which will have ten coins (118). For the last bit of coins, jump over to the area underneath the conveyor and the Thwomp. In the back of this area will be a yellow box that contains ten coins (128).