Anti-Drain :
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HP Cost: 10 HP
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Effects: Prevents HP drainage 50% of the time
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Learned: Techcopy
Anti-Drain 2 : -
HP Cost: 50 HP
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Effects: Prevents HP drainage 100% of the time
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Learned: Techcopy
Anti-Nap : -
HP Cost: 40 HP
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Effects: Gain a 50% resistance to Nap
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Learned: Techcopy
Anti-Nap 2 : -
HP Cost: 210 HP
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Effects: Gain full immunity to Nap
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Learned: Techcopy
Anti-Venom : -
HP Cost: 5 HP
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Effects: Gain a 50% resistance to Poison
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Learned: Techcopy
Anti-Venom 2: -
HP Cost: 50 HP
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Effects: Gain a full immunity to Poison
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Learned: Techcopy
Anti-Wither: -
HP Cost: 30 HP
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Effects: Gain a 50% resistance to Wither
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Learned: Techcopy
Anti-Wither 2: -
HP Cost: 200 HP
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Effects: Gain full immunity to Wither
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Learned: Techcopy
Aurochs Spirit: -
HP Cost: 600 HP
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Effects: The original SH of the entire Aurochs team is added to Wakka’s SH, and SH +10 is applied
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Learned: Prize from a Tournament if Wakka has all his key techs
You can learn Techs from players by Marking them. Set this up at the start of matches or in halves. The blue highlighted ones are available to learn.
Brawler :
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HP Cost: 10 HP
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Effects: Increases the range for encounters to occur
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Learned: Prize from Tournaments and Leagues
Drain Tackle : -
HP Cost: 30 HP
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Effects: Gain HP from the opposition 40% of the time
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Learned: Techcopy
Drain Tackle 2 : -
HP Cost: 150 HP
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Effects: Gain HP from the opposition 70% of the time
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Learned: Techcopy
Drain Tackle 3 : -
HP Cost: 500 HP
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Effects: Gain HP from the opposition every time
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Learned: Techcopy
Elite Defense : -
HP Cost: 5 HP
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Effects: Increases the range for finding the ball-carrier
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Learned: Win from Tournaments and Leagues
Gamble : -
HP Cost: 300 HP
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Effects: Half of the time after losing the Nap status, you get randomized stats
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Learned: Win from Tournaments and Leagues
Golden Arm : -
HP Cost: 30 HP
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Effects: Halves HP reduction from shots and passes
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Learned: Win from Tournaments and Leagues
Good Morning! : -
HP Cost: 180 HP
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Effects: You get stronger stats 50% of the time after waking up from Naps
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Learned: Win from Tournaments and Leagues
Grip Gloves: -
HP Cost: 30 HP
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Effects: Effectively - but hiddenly - increases the catcher’s CA
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Learned: Techcopy
High Risk : -
HP Cost: 300 HP
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Effects: Doubles your EXP. earnings, but your stats will be halved
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Learned: Win from Tournaments and Leagues
Invisible Shot : -
HP Cost: 220 HP
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Effects: The ball is invisible on the way to the goal when shot, which you can control with the Left Analog Stick; also, SH +3
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Learned: Techcopy
Jecht Shot : -
HP Cost: 120 HP
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Effects: Ignores the first two foes in an encounter; SH +5
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Learned: Complete the Jecht Shot thingy with the Blitzball on the SS Winno’s deck
Jecht Shot 2 : -
HP Cost: 999 HP
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Effects: Ignores the first three foes in an encounter; SH +10; “Invisible Shot” tech effect
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Learned: Get Tidus’s three Key Techs, then you can win it from Tournaments
Nap Pass : -
HP Cost: 40 HP
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Effects: Those blocking your pass get Napped 30% of the time; PA +3
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Learned: Techcopy
When you see the Techcopy notice pop up, quickly respond to learn the technique.
Nap Tackle 2 :
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HP Cost: 90 HP
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Effects: Tackled players get Napped 70% of the time; AT +5
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Learned: Techcopy
Nap Tackle 3 : -
HP Cost: 180 HP
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Effects: Tackled players get Napped all of the time; AT +7
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Learned: Techcopy
Pile Venom : -
HP Cost: 30 HP
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Effects: Allows Poison status to stack, increasing HP loss of the afflicted and the amount of abilities lost
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Learned: Win from Tournaments and Leagues
Pile Wither : -
HP Cost: 70 HP
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Effects: Allows Wither status to stack, further reducing stats on the afflicted
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Learned: Win from Tournaments and Leagues
Regen : -
HP Cost: 50 HP
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Effects: You restore HP much faster when you’re not holding the ball
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Learned: Win from Tournaments and Leagues
Sphere Shot: -
HP Cost: 90 HP
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Effects: SH +3 and another random number
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Learned: Techcopy (Tidus has it from the start)
Spin Ball: -
HP Cost: 30 HP
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Effects: The ball will have spin when shot, making it tougher to block somehow
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Learned: Techcopy
Super Goalie : -
HP Cost: 30 HP
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Effects: Adds a random number to your CA 60% of the time
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Learned: Techcopy
Tackle Slip : -
HP Cost: 40 HP
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Effects: Allows you to dodge 40% of tackles, but you may become disoriented
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Learned: Techcopy
Tackle Slip 2 : -
HP Cost: 170 HP
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Effects: Allows you to dodge 80% of tackles, but you may become disoriented
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Learned: Techcopy
Tech Find : -
HP Cost: 0 HP
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Effects: You can chosoe an empty slot in your ability list and press X to Techcopy it
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Learned: Win from Tournaments and Leagues
Venom Pass :
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HP Cost: 40 HP
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Effects: Poisons those blocking your pass 30% of the time; PA +3
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Learned: Techcopy
Venom Pass 2 : -
HP Cost: 120 HP
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Effects: Poisons those blocking your pass 60% of the time; PA +5
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Learned: Techcopy
Venom Pass 3 : -
HP Cost: 250 HP
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Effects: Poisons those blocking your pass 100% of the time; PA +7
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Learned: Techcopy
Venom Shot: -
HP Cost: 20 HP
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Effects: Poisons those blocking your shot (and the Goalie) 40% of the time; SH +3
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Learned: Techcopy
Venom Shot 2 : -
HP Cost: 65 HP
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Effects: Poisons those blocking your shot (and the Goalie) 70% of the time; SH +5
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Learned: Techcopy
Venom Shot 3 : -
HP Cost: 100 HP
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Effects: Poisons those blocking your shot (and the Goalie) 100% of the time; SH +7
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Learned: Techcopy
Venom Tackle : -
HP Cost: 30 HP
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Effects: Those you tackle are Poisoned 40% of the time; AT +3
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Learned: Techcopy
Venom Tackle 2 : -
HP Cost: 70 HP
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Effects: Those you tackle are Poisoned 70% of the time; AT +5
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Learned: Techcopy
Venom Tackle 3 : -
HP Cost: 160 HP
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Effects: Those you tackle are Poisoned 100% of the time; AT +7
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Learned: Techcopy
Volley Shot : -
HP Cost: 10 HP
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Effects: You can intercept loose balls and shoot them with blockage 50% of the time
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Learned: Techcopy
Volley Shot 2 : -
HP Cost: 40 HP
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Effects: You can intercept loose balls and shoot them with blockage 75% of the time
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Learned: Techcopy
Volley Shot 3: -
HP Cost: 250 HP
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Effects: You can intercept loose balls and shoot them with blockage 100% of the time
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Learned: Techcopy
Wither Pass : -
HP Cost: 40 HP
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Effects: Withers those blocking your pass 30% of the time; PA +3
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Learned: Techcopy
Wither Pass 2 : -
HP Cost: 180 HP
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Effects: Withers those blocking your pass 70% of the time; PA +5
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Learned: Techcopy
Wither Pass 3 : -
HP Cost: 440 HP
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Effects: Withers those blocking your pass all of the time; PA +7
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Learned: Techcopy
Wither Shot : -
HP Cost: 30 HP
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Effects: Withers those blocking your shot (and the Goalie) 40% of the time; SH +3
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Learned: Techcopy
Wither Shot 2 : -
HP Cost: 180 HP
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Effects: Withers those blocking your shot (and the Goalie) 70% of the time; SH +5
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Learned: Techcopy
Wither Shot 3 : -
HP Cost: 390 HP
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Effects: Withers those blocking your shot (and the Goalie) 100% of the time; SH +7
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Learned: Techcopy
Wither Tackle : -
HP Cost: 8 HP
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Effects: Withers those you tackle 40% of the time; AT +3
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Learned: Techcopy
Wither Tackle 2 : -
HP Cost: 80 HP
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Effects: Withers those you tackle 70% of the time; AT +5
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Learned: Techcopy
Wither Tackle 3 : -
HP Cost: 250 HP
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Effects: Withers those you tackle 100% of the time; AT +7
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Learned: Techcopy
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