An alchemist with an insatiable curiosity towards the world and everything in it. Attached to the Knights of Favonius as an assistant to Albedo, her area of focus is “bio-alchemy.” She strives to enrich the world by transforming living things with the power of alchemy. Granted, the products of her research sometimes prove to be more weird than wonderful — but on the whole, she has made monumental contributions to the field of bio-alchemy.
Normal Attack: Performs up to 4 attacks using Wind Spirits, dealing Anemo DMG. Charged Attack: Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time. Plunging Attack: Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all enemies in her path. Deals AoE Anemo DMG upon impact with the ground.
Astable Anemohypostasis Creation - 6308
Creates a small Wind Spirit that deals Anemo DMG to enemies in an AoE, pulling them towards the location of the Wind Spirit before launching them.
Forbidden Creation - Isomer 75 / Type II
Sucrose hurls an unstable concoction that creates a Large Wind Spirit. While it persists, the Large Wind Spirit will continuously pull and launch nearby enemies, dealing AoE Anemo DMG. Elemental Absorption - If the Wind Spirit comes into contact with Hydro / Pyro / Cryo / Electro elements, it will deal additional DMG of that type. Elemental Absorption may only occur once per use.
When Sucrose triggers a Swirl effect, characters in the party with the matching element have their Elemental Mastery increased by 50 for 8s.
Talent 2 / Ascension 4
When Astable Anemohypostatis Creation - 6308 or Forbidden Creation - Isomer 75 / Type II hit an enemy, increases other party member’s Elemental Mastery based on 20% of Sucrose’s Elemental Mastery for 8s.
Talent 3 / Unlocked Auto
When a Perfect Cooking is achieved on a dish with restorative effects, there is a 12% chance to obtain double the product.
When a character takes the field, the will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240.
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240.