This stage is a little tougher because in the later waves, the enemies will start coming from three portals in two different directions. By bolstering up in front of your portal (Blue) first, makes it easier to hit them where both lanes converge, creating a chokepoint.
Attacks opponents with Blazing Sparks that explode, dealing Pyro DMG in a medium AoE and leaving behind Burning Flames that deal Pyro DMG to opponents passing through.
6
Veneficus Mechanicus: Furious Discharge
Attacks 3 opponents at a time with Thunder Strikes that deal Electro DMG. Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals Electro DMG.
6
Veneficus Mechanicus: Glacial Bloom
Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing Cryo DMG to opponents in its AoE and reducing their Movement SPD.
6
Recovery Mechanicus: Mark III
Generates a great deal of bonus Veneficus Points for each opponent defeated in a large AoE around it.
6
Tandem Mine
Ambush Mine will explode upon contact with opponents, dealing massive Pyro DMG to the surrounding opponents. (Defeating an opponent with a mine may cause an additional explosion to occur)
The enemies will come from the purple portal in the middle for this wave so start by placing an Electro Mechanici on the left panel, in front of the blue portal, place a Pyro Mechanici on the panel to the right of it and place a Recovery Mechanici in the middle of both of them so you can gather more Veneficus Sigils if the enemies are defeated inside of it. The Samachurl will sprint towards your portal, keep attacking it with a party member to slow it down.
The enemies will come from the purple portal in the middle and the right for this wave. Now that you have the chokepoint setup, you can start building outwards from it, in this wave start by placing two Pyro Mechanici in the two panels in front of the Recovery Mechanici and two Electro in the panels in front of them, if you don’t have the Veneficus Sigils to purchase them, add them mid wave. The Shieldwall enemies should be attacked by a Claymore user to help break their shields and be wary of the Samachurls as they like to sprint through, attack them to slow them down. Later on try adding a Recovery Mechanici between them.
On this wave, the enemies pour in from all three portals but they all end up at the same place, your chokepoint, again you’ll place another two Pyro Mechanici on the panels to the left of your portal with two more Electro Mechanici to the left of them. Once again the Shieldwall enemies should be attacked by a Claymore user to help break their shields and be wary of the Samachurls as they like to sprint through, attack them to slow them down.
With more Hydro enemies coming into play, you’ll need a few Cryo Mechanici, place one on the panel in front of the highest placed Electro Mechanici in the middle lane and place another Electro in front of that, then place another Cryo to the right of it. Now go back to the left lane and dismantle and replace the top left Electro Mechanici and put in the last Cryo. To make thing easier, attack the Hydro Abyss Mages with a Cryo character to help take their shields down quicker.
For the last wave, keep the Mechanici as is and focus on using an archer character to stunning the Ruin Guards briefly by shooting them at their core, which is on their face, switch to a Cryo character (or use Diona or Ganyu to cover both) and attack the Mages to bring their Shields down.
This guide for Genshin Impact includes the following:
Based on version 3.0.
An interactive Map of Teyvat showing the location of all; Anemoculus, Geoculus, Statues of the Seven, World Quests, Shrines, Plants, Monsters, Enemies, Chests and Minerals.
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