A bard that seems to have arrived on some unknown wind - sometimes sings songs as old as the hills, and other times sings poems fresh and new. Likes apples and lively places, but is not a fan of cheese or anything sticky. When using his Anemo power to control the wind, it often appears as feathers, as he’s fond of that which appears light and breezy.
Normal Attack: Performs up to 6 consecutive shots with a bow. Charged Attack: Perform a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged arrow will deal Anemo DMG. Plunging Attack: Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Press: Summons a Wind Domain at the enemy’s location, dealing AoE Anemo DMG and launching enemies into the air. Hold: Summons an event larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected enemies into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Enemies hit by Skyward Sonnet will fall to the ground slowly.
Wind’s Grand Ode
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in objects and enemies along its path, dealing continuous Anemo DMG. Elmental Absorption: If the Stormeye comes into contract with Hydro/ Pyro/ Cryo/ Electro elements, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use.