In the Knights of Favonius, Kaeya is the most trusted aide for the Acting Grand Master Jean. You can always count on him to solve any intractable problems. Everyone in Mondstadt loves Kaeya, but no one knows what secrets this witty, charming knight has…
Normal Attack: Performs up to 5 consecutive strikes. Charged Attack: Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack: Plunges from mid-air to strike the ground below, damaging enemeies along the path and dealing AoE DMG upon impact.
Unleashes a frigit blast, dealing Cryo DMG to enemies in front of Kaeya.
Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him. These icicles will follow the character around and deal Cryo DMG to enemies in their path for so long as they persist.
The CRIT Rate of Normal Attack and Charged Attack DMG against enemies affected by the Cold or Frozen status effects is increased by 15%.
Never Ending Performance
Every time Glacial Waltz defeats an enemy, its duration is increased by 2.5s, up to a maximum of 15s.
Dance of Frost
Increases the Level of Frostgnaw by 3. Maximum upgrade level is 15.
Triggers automatically when Kaeya’s HP falls below 20%: Creates a shield that absorbs damage equal to 30% of Kaeya’s Max HP. Lasts for 20s. This shield absorbs Cryo DMG with 250% efficiency. Can only occur once every 60s.
Increase the Level of Glacial Waltz by 3. Maximum upgrade level is 15.
Glacial Waltz will generate 1 additional icicle, and will regenerate 15 Energy when cast.
This build empowers Kaeya’s Elemental Burst ability which procs multiple times, leading to very consistent elemental reactions and damage. This build becomes much more powerful with Constellation level 6.
CRIT Rate increased by 4%. Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20% for 12s.
CRIT Rate increased by 4%, Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20% for 12s.
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the pwer of music and deals 100% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.