The second son of the Feiyun Commerce Guild, Xingqiu has had a reputation for being studious and polite ever since he was a young child. But there is another side to the mild-mannered Xingqiu everyone knows. A daring, adventurous and much more mischievous side…
Normal Attack: Performs up to 5 rapid strikes. Charged Attack: Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack: Plunges from mid-aur to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact.
Guhua Sword - Fatal Rainscreen
Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit the character. The Rain Swords have the following properties: When a character takes DMG, the Rain Sword will shatter, reducing the amount of DMG taken.Increases the character’s resistance to interruption.20% of Xingqui’s Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords. The maximum amount of additional DMG Reduction that can be gained this way is 24%. The initial maximum number of Rain Swords is 3. Using this ability applies the Wet status onto the character.
Guhua Sword Raincutter
Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords. Rainbow Bladework: Normal Attacks will trigger consecutive sword rain attacks, dealing Hydro DMG. Rain Swords will remain at the maximum number throughout the ability’s duration. These effects carry over to other characters.
Xingqiu can be a reliable source of Hydro reactions thanks to his Elemental Burst ability, while providing useful damage reduction and healing to his party members. At Constellation level 2, he becomes incredible powerful when paired with a Hydro DPS unit
CRIT Rate increased by 4%. Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20% for 12s.
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the pwer of music and deals 100% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.