Dori is the first Electro Sumeru character that was introduced. She debuted in patch 3.0, where she appeared alongside first-time Dendro characters Tighnari and Collei. She is a Claymore user, but her main use on teams is providing Electro support and reactions. Below we go over everything you need to know about using Dori and how to build her.
Performs four back-to-back swings or can be charged for a heavy hitting spinning attack.
Spirit-Warding Lamp: Troubleshooter Cannon
Fires Electro at enemies. On contact, this move also creates two electro After-Sales Service Rounds that will target enemies.
Releases the Jinni from the lamp creating an Electro link to the on-field character. When an enemy touches this link, they will take Electro damage. This attack also restores health based on Dori’s max HP and energy.
Dori can now release one extra After-Sales Service Round.
When Jinni heals a character, it will now fire a Jinni Toop that deals 50 percent of Dori’s attack as Electro damage.
Wonders Never Cease
Dori’s elemental burst can now reach level 15.
Jinni now gains buffs based on current health and energy levels. If a character has less than 50 percent health, healing is increased by 50 percent. If they have less than 50 percent energy, energy recharge is increased by 30 percent.
Dori’s elemental skill can now reach level 15.
When Dori uses her elemental skill, her normal attacks will heal party members’ health equivalent to 4 percent of her health and will be infused with Electro.
After using an elemental burst, the party gets a 20 percent increase in attack for twelve seconds.
15 percent increase in Electro damage.
Triggering Overloaded, Electro-Charged, Superconduct, and Hyperbloom will increase Dori’s attack by 40 percent, while Aggravate receives a 20 percent bonus. Triggering an elemental reaction, including Quicken, will decrease Dori’s skill CD by one.