The few young adventurers that the Mondstadt Adventurers’ Guild has always found themselves tangled up in baffling bouts of bad luck. He is the only active member of his own adventure group, known as “Benny’s Adventure Team,” after all the other members decided to “take leave” following a series of unfortunate incidents. As a result, the team is currently on the verge of being dissolved. Being unable to break the poor boy’s heart, Katheryne of the Adventurers’ Guild has kept “Benny’s Adventure Team” on the books, whilst also hiding from him the fact that all the other members have long since officially left the team.
Normal Attack: Performs up to 5 rapid strikes. Charged Attack: Consumes a certain amount of Stamina to unleash 2 rapid sword swings. Plunging Attack: Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact.
Press: A single, swift flame strike that deals Pyro DMG. Hold: Charges up, resulting in different effects when unleashed based on Charge Level. Level 1: Strikes twice, dealing Pyro DMG and launching enemies. Level 2: Unleashes three consectutive attacks that deal impressive Pyro DMG, but the last attack triggers an explosion that launches both Bennett and the enemy. Bennett takes no damage from being launched.
Bennett leaps towards the enemy and performs a plunging attack, dealing Pyro DMG, creating an Inspiration Field. Inspiration Field: If the health of a character in the circle is equal to or falls below 70%, their health will continuously regenerate. Regeneration scales based on Bennett’s Max HP. If the health of a character in the circle is higher than 70%, they gain an ATK Bonus that is based on Bennett’s Base ATK. Applies the Pyro element to characters within the Field.
CRIT Rate increased by 4%. Gains Skypiercing Might upon using an Elemental Burst. Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20% for 12s.