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Once you’ve captured Tedmund and revealed that it’s a decoy named Shergar during Puppets and Prisoners, you’ll have to decide whether to bring Shergar with you to the Dane camp, or leave him behind with the Abbot. If you choose to bring him with you, the conflict ahead will be made much easier, allowing you to avoid fighting altogether.

“We will take him with us.”

Eivor and Basim bring Shergar with them to the Dane camp. Shergar is able to convince the guards that he is Tedmund, and orders them to leave, allowing you to free the Danes without any bloodshed.

“Do what you want with him.”

If you leave Shergar with the Abbot, you will need to fight the guards in the Dane camp ahead as soon as you arrive.

Written by
Scott Peers

Scott has been with Gamer Guides since 2018 where he began as a contributor before coming on as an Editor in 2019. Scott brings his knowledge and expertise of the PC platform to Gamer Guides. More about Scott Peers

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Guide Information
  • Publisher
    Ubisoft
  • Platforms
    PC, PS4, PS5, Stadia, XB One, XB X|S
  • Genre
    Action RPG
  • Guide Release
    9 November 2020
  • Last Updated
    17 April 2025
    Version History
  • Guide Author

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