This flyting contest is unlike the others that you’ve come across so far. In fact, it’s not really a contest at all… your opponent isn’t much of a wordsmith. This means that you can choose any dialogue option available to you, and you’ll still win.
|Grantebridgescire - Grantebridge||Charisma XP|
To begin, you’ll need to find Fergal’s Lair… also known as “a house”, in the southeast of Grantebridge. Outside you’ll find an Anglo-Saxon Woman and a couple of her companions. Speak with her to learn of the proposition. After the conversation she will give you Fergal’s Lair Key, which you can use to enter the house. Once inside, use Odin’s Sight to identify a place to sit and begin the flyting.
Fergal the Faceless will begin to speak once you sit down, and it really doesn’t matter which replies you choose. The outcome will be the same: Fergal will flee and you will earn some Charisma XP.